Improve speaking skills with Duolingo’s mobile game-based language learning

Relevance: 7/10 9 cited 2024 paper

This mixed-methods study evaluates Duolingo's game-based mobile application for improving English speaking proficiency among high school students in Turkey, using pre/post/retention tests and metaphorical perceptions. The research examines gamification strategies and their effectiveness in developing oral language skills in a K-12 setting.

The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing prevalence of mobile language learning platforms, the research meticulously scrutinizes the specific attributes and strategies employed by Duolingo that

Tool Types

AI Tutors 1-to-1 conversational tutoring systems.
Personalised Adaptive Learning Systems that adapt content and difficulty to individual learners.

Tags

gamification education evaluation